Jun 19, 2009, 05:18 AM // 05:18
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#201
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Frost Gate Guardian
Join Date: Feb 2008
Guild: {Hawk}-->The Aerie Alliance
Profession: N/Me
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I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.
Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.
Nice job ANet.
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Jun 19, 2009, 05:22 AM // 05:22
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#202
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Time For Plan B [RUN]
Profession: E/Me
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This is a great update, good job Anet. Just one question: MB split has not been changed at all?
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Jun 19, 2009, 05:23 AM // 05:23
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#203
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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They can never get anything completely right can they?
BUT, im glad the skill update was decent .
Only thing is bloodspike needs to be hit - necro hexes were just a joke.
I think a nerf to mind blast and woh would improve the game further.
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Jun 19, 2009, 05:35 AM // 05:35
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#204
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Ascalonian Squire
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Quote:
Originally Posted by Kawil
I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.
Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.
Nice job ANet.
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rofl r u kidding weaken knees was op in every way. if u move u die if you dont u die thx for nerfing this obviously op skill anet
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Jun 19, 2009, 05:42 AM // 05:42
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#205
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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In game announcement says to wait until tomorrow, fine. Then... anet's twitter is pointing everyone at support just now *g* \o_O/
Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*
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Jun 19, 2009, 05:47 AM // 05:47
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#206
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Wish Swiftdeath
They can never get anything completely right can they?
BUT, im glad the skill update was decent .
Only thing is bloodspike needs to be hit - necro hexes were just a joke.
I think a nerf to mind blast and woh would improve the game further.
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Woh was already nerfed, anymore will simply remove it from use. Mind blast's job is to act as an energy-gainer while do some damage. Both of these are good where they are.
But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back.
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Jun 19, 2009, 05:51 AM // 05:51
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#207
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Wilds Pathfinder
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Quote:
Originally Posted by Moloch Vein
So they're basically saying "necros, go f*ck yourselves, you're no longer welcome in GvG"?
Nice.
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That's exactly what they are saying. Necros can use a little bit of attention after getting constantly nerfed.
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Jun 19, 2009, 05:54 AM // 05:54
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#208
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über tÄ›k-nÄsh'É™n
Join Date: Jan 2006
Location: Canada
Profession: R/
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palm strike at 7r means that you can no longer trigger three dual attacks with only two offhands.
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Jun 19, 2009, 05:59 AM // 05:59
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#209
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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WOOOOHOOOO
First time in about 6 months I love an update. Time to create some spirits...
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Jun 19, 2009, 06:03 AM // 06:03
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#210
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Woah, GftE is now amazing. It replaced Watch Yourself as my para's e management and it's fantastic.
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Jun 19, 2009, 06:06 AM // 06:06
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#211
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Jungle Guide
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Quote:
Originally Posted by Gigashadow
I was just thinking about that. "We shall return" is now an AOE rez, and interrupting Signet of Return isn't going to do much now that it's down to a 5 second recharge. The paragons in that zone have both skills.
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But it takes 25 energy, so you better drain their energy. Of course with groups of 3 cavaliers that will be close to impossible.
Quote:
Originally Posted by MagmaRed
....I just know they often overlook the monsters that use the skills they are changing. ....
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Even worse: THIS TIME they are PVE ONLY changes!!!
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Jun 19, 2009, 06:09 AM // 06:09
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#212
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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Guild vs Guild
more like
Mind Blast vs Mind Blast
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Jun 19, 2009, 06:11 AM // 06:11
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#213
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by pansy malfoy
Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*
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Bwahaha!
Thanks. I needed that mental image...
Especially since I just realised that my favourite henchperson just became not worth taking again...
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Jun 19, 2009, 06:13 AM // 06:13
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#214
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by AKB48
Woh was already nerfed, anymore will simply remove it from use. Mind blast's job is to act as an energy-gainer while do some damage. Both of these are good where they are.
But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back.
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Well idk then, but healing is FAR too easy now, i think it needs to be toned down (as long as mind blast gets toned down) to put it on a par with everything else.
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Jun 19, 2009, 06:19 AM // 06:19
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#215
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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Just what rits need in PvE.Also time to start playing my Paragon perhaps.
Lingering curse was my favorite in my skill bar but now its gonna be goodbye from my heroes bar.
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Jun 19, 2009, 06:33 AM // 06:33
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#216
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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After tonight I think it's kind of safe to say that spawning received a buff in the right direction (how ever minimal it might be) and now, N/Rt's aren't as effective as they used to be. (Hooray!) You need spawning power to keep WoW's duration the same and the level of several spirits now scale wonderfully past 12. (lol, Rejuv can now easily be a lvl 20 spirit...)
Totally loving SoS when coupled with painful bond or the new Spiritleech. Heck, even the old rit lord spirits got a bit of a buff! I know there's been builds floating around using them with AP but has anyone tested it out since the update? I'm curious as to how effective they are, if even just a bit more than they were before.
Quote:
Originally Posted by germanturkey
i'll go delete my nec and start a rit now.
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This made my weekend, Thank you.
P.S. THANK YOU LINSEY & Co.!
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Jun 19, 2009, 06:37 AM // 06:37
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#217
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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This is actually good update ... Roj got Raped, Cry got Cremated, Rts became Rad Team-mates, Paragons are Pimping.
Quote:
Originally Posted by IronSheik
Oh god
We shall return.....On Pve Paras? Don't they use that in desolation?
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Ay, And those paras have buffers GftE to power it.
That. And Signet of Return. And are paired with monks using Renew Life. And you can sometimes get 2 paras and 2 monks in group.
I would say this is is gonna make desolation VQs more challenging, but it just means that teams will pack frozen soil while not riding junundu and power through it as usual in wurms, thou a bit slower
Quote:
Originally Posted by sportacus
The Glacial Griffon is gonna be more fun now, methinks. - Duncan too.
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Duncan's spirits are easy to deal with, so its meh.
Griffon: hey, you can have whole army up before he appears and between kds, interrupts and blindness, he is comma cry for mommy and die whining.
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Jun 19, 2009, 06:37 AM // 06:37
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#218
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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I love this thread. Anet finally listened to me and did mostly buffs in PvE and mostly nerfs in PvP. That way they can satisfy the people who don't give a rats ass about balance (PvE players). The funny part is most people love the update because of the buffs, and the only complaints are from people who dislike ONE small nerf that happened or the fact that they didn't get their XTH rewards. This community/game is hilarious on many levels.
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Jun 19, 2009, 06:45 AM // 06:45
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#219
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Banned
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I will have to dust off my Ritualist, it has not seen the light of day since Shelter and Union were nerfed. I hope Union and Shelter can be as effective as it used to be. There was a time when I got invites into FOW because of the protection the Ritualist offers.
I think 25 energy cost on Shelter should be dropped for PVE somewhat.
I am a bit worried about my mesmer now with the nerfs. Does anyone have before and after images of Cry of pain and Visions of regret? I hope the Cry of pain nerf won't prevent mesmers from getting groups again, that skill is why people allow mesmers into groups.
The nerf to the curses in PVE was a nasty blow to curses necros, I don't like that at all, and, in PVE, it simply was not needed.
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Jun 19, 2009, 06:50 AM // 06:50
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#220
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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good update 123
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