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Old Jun 19, 2009, 05:18 AM // 05:18   #201
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I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.

Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.

Nice job ANet.
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Old Jun 19, 2009, 05:22 AM // 05:22   #202
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This is a great update, good job Anet. Just one question: MB split has not been changed at all?
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Old Jun 19, 2009, 05:23 AM // 05:23   #203
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They can never get anything completely right can they?

BUT, im glad the skill update was decent .

Only thing is bloodspike needs to be hit - necro hexes were just a joke.

I think a nerf to mind blast and woh would improve the game further.
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Old Jun 19, 2009, 05:35 AM // 05:35   #204
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Quote:
Originally Posted by Kawil View Post
I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.

Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.

Nice job ANet.
rofl r u kidding weaken knees was op in every way. if u move u die if you dont u die thx for nerfing this obviously op skill anet
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Old Jun 19, 2009, 05:42 AM // 05:42   #205
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In game announcement says to wait until tomorrow, fine. Then... anet's twitter is pointing everyone at support just now *g* \o_O/

Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*
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Old Jun 19, 2009, 05:47 AM // 05:47   #206
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Originally Posted by Wish Swiftdeath View Post
They can never get anything completely right can they?

BUT, im glad the skill update was decent .

Only thing is bloodspike needs to be hit - necro hexes were just a joke.

I think a nerf to mind blast and woh would improve the game further.
Woh was already nerfed, anymore will simply remove it from use. Mind blast's job is to act as an energy-gainer while do some damage. Both of these are good where they are.

But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back.
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Old Jun 19, 2009, 05:51 AM // 05:51   #207
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Originally Posted by Moloch Vein View Post
So they're basically saying "necros, go f*ck yourselves, you're no longer welcome in GvG"?

Nice.
That's exactly what they are saying. Necros can use a little bit of attention after getting constantly nerfed.
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Old Jun 19, 2009, 05:54 AM // 05:54   #208
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palm strike at 7r means that you can no longer trigger three dual attacks with only two offhands.
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Old Jun 19, 2009, 05:59 AM // 05:59   #209
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WOOOOHOOOO

First time in about 6 months I love an update. Time to create some spirits...
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Old Jun 19, 2009, 06:03 AM // 06:03   #210
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Woah, GftE is now amazing. It replaced Watch Yourself as my para's e management and it's fantastic.
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Old Jun 19, 2009, 06:06 AM // 06:06   #211
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Originally Posted by Gigashadow View Post
I was just thinking about that. "We shall return" is now an AOE rez, and interrupting Signet of Return isn't going to do much now that it's down to a 5 second recharge. The paragons in that zone have both skills.
But it takes 25 energy, so you better drain their energy. Of course with groups of 3 cavaliers that will be close to impossible.

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....I just know they often overlook the monsters that use the skills they are changing. ....
Even worse: THIS TIME they are PVE ONLY changes!!!
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Old Jun 19, 2009, 06:09 AM // 06:09   #212
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Guild vs Guild

more like

Mind Blast vs Mind Blast
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Old Jun 19, 2009, 06:11 AM // 06:11   #213
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Originally Posted by pansy malfoy View Post
Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*
Bwahaha!

Thanks. I needed that mental image...

Especially since I just realised that my favourite henchperson just became not worth taking again...
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Old Jun 19, 2009, 06:13 AM // 06:13   #214
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Originally Posted by AKB48 View Post
Woh was already nerfed, anymore will simply remove it from use. Mind blast's job is to act as an energy-gainer while do some damage. Both of these are good where they are.

But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back.

Well idk then, but healing is FAR too easy now, i think it needs to be toned down (as long as mind blast gets toned down) to put it on a par with everything else.
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Old Jun 19, 2009, 06:19 AM // 06:19   #215
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Just what rits need in PvE.Also time to start playing my Paragon perhaps.
Lingering curse was my favorite in my skill bar but now its gonna be goodbye from my heroes bar.
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Old Jun 19, 2009, 06:33 AM // 06:33   #216
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After tonight I think it's kind of safe to say that spawning received a buff in the right direction (how ever minimal it might be) and now, N/Rt's aren't as effective as they used to be. (Hooray!) You need spawning power to keep WoW's duration the same and the level of several spirits now scale wonderfully past 12. (lol, Rejuv can now easily be a lvl 20 spirit...)

Totally loving SoS when coupled with painful bond or the new Spiritleech. Heck, even the old rit lord spirits got a bit of a buff! I know there's been builds floating around using them with AP but has anyone tested it out since the update? I'm curious as to how effective they are, if even just a bit more than they were before.

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i'll go delete my nec and start a rit now.
This made my weekend, Thank you.




P.S. THANK YOU LINSEY & Co.!
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Old Jun 19, 2009, 06:37 AM // 06:37   #217
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This is actually good update ... Roj got Raped, Cry got Cremated, Rts became Rad Team-mates, Paragons are Pimping.

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Originally Posted by IronSheik View Post
Oh god

We shall return.....On Pve Paras? Don't they use that in desolation?
Ay, And those paras have buffers GftE to power it.

That. And Signet of Return. And are paired with monks using Renew Life. And you can sometimes get 2 paras and 2 monks in group.

I would say this is is gonna make desolation VQs more challenging, but it just means that teams will pack frozen soil while not riding junundu and power through it as usual in wurms, thou a bit slower

Quote:
Originally Posted by sportacus View Post
The Glacial Griffon is gonna be more fun now, methinks. - Duncan too.
Duncan's spirits are easy to deal with, so its meh.

Griffon: hey, you can have whole army up before he appears and between kds, interrupts and blindness, he is comma cry for mommy and die whining.
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Old Jun 19, 2009, 06:37 AM // 06:37   #218
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I love this thread. Anet finally listened to me and did mostly buffs in PvE and mostly nerfs in PvP. That way they can satisfy the people who don't give a rats ass about balance (PvE players). The funny part is most people love the update because of the buffs, and the only complaints are from people who dislike ONE small nerf that happened or the fact that they didn't get their XTH rewards. This community/game is hilarious on many levels.
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Old Jun 19, 2009, 06:45 AM // 06:45   #219
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I will have to dust off my Ritualist, it has not seen the light of day since Shelter and Union were nerfed. I hope Union and Shelter can be as effective as it used to be. There was a time when I got invites into FOW because of the protection the Ritualist offers.
I think 25 energy cost on Shelter should be dropped for PVE somewhat.

I am a bit worried about my mesmer now with the nerfs. Does anyone have before and after images of Cry of pain and Visions of regret? I hope the Cry of pain nerf won't prevent mesmers from getting groups again, that skill is why people allow mesmers into groups.

The nerf to the curses in PVE was a nasty blow to curses necros, I don't like that at all, and, in PVE, it simply was not needed.
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Old Jun 19, 2009, 06:50 AM // 06:50   #220
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good update 123
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